As I have already written in our tips for beginners article, creating a strong base layout in Star Wars Commander is essential from early on to the later stages of the game. The higher the level of your Headquarters in the game, the more customization options you will have (and more strategies for creating a base design that works), but ever when you are just starting up and have to defend a level 3 base in the game, you still need and can build a solid base.
Since I once was the proud owner of a level 3 Headquarters in Star Wars Commander, I know about the base design and I will share mine with you. It managed to swipe away quite a few enemies and keep my Medals intact.
Here are the basics of the level 3 base in the game that will help you defend like a pro. I am playing as the Rebels, but for the Empire, you should use the same design and tower types:
– use 2 Mortars and 4 Fast Shooting Turrets
– keep the HQ and Mortars behind walls and defend as well as possible your other turrets (by placing bait structures in front of them)
– you are sacrificing resources for medals. If you want to change that, simply remove the HQ from behind the walls and place instead the most important resource vault (probably the Credit Vault since you want to raise funds for the HQ upgrade)
Here is how my base looked like:
You should do your best to get past this level as soon as possible and not get stuck here for too long. The HQ level 4 will give you more room to play and more walls and it’s the first actual decent stage of your base since you also unlock a new Unit Transporter and you can attack with more troops. Stay tuned with us as we’ll soon post base design ideas for a Level 4 Headquarters (search the site – maybe we did so already) and future levels.