I am back with our ongoing guide for the Dandoran Conflict missions in Star Wars: Commander. We’re continuing our trip to completing the first ever campaign in the game with the guide for missions 11 to 20, a set of missions that are way more difficult than the first 10. Actually, things get more complicated after the Dandoran Conflict Mission 16, in my opinion, but we’re here to help everybody.
Before we start checking out this guide, please have in mind that I am playing as the Rebels with a Level 4 HQ (soon to be 5, but it doesn’t matter) with all heroes and troops maxed out at level 4. Now let’s get this party started. And don’t forget, if you need help with the first 10 missions or you want to check out the discussion there for all the missions, check out this original article.
Star Wars: Commander Dandoran Conflict Mission 11 Guide
Another base that is easy to defeat, although things are getting more complicated. I still go with the 6 Wookies, 14 Soldiers and Chewy. Start at the lower side with two wookies and Chewie, then place there half of the soldiers. Place the rest of the Wookies in the upper side of the base and the rest of the soldiers. That’s it!
Star Wars: Commander Dandoran Conflict Mission 12 Guide
This is a defense mission and your main priority is to keep the HQ safe. It’s not difficult, though – but if you need help, you can check out my suggestions for a Headquarters level 4 design idea.
Star Wars: Commander Dandoran Conflict Mission 13 Guide
We can still master this mission with 6 wookies, Chewy and 14 Soldiers. Launch 2 Wookies and Chewy in the lower side of the base, then the rest of the wookies in the upper right side. Place the soldiers there too, but try to group them as much as possible because after they’re done with the buildings they will each target a wall.
Star Wars: Commander Dandoran Conflict Mission 14 Guide
The first real challenge, in my opinion. Launch Chewy alone at the single tower and shortly after place 5 Soldiers there to take out of the small buildings. Then place the 6 Wookies in the right section, where the lone tower is. As soon as that’s taken care of, launch the rest of the soldiers there. If the Wookies go crazy and attack the walls instead, launch your soldiers sooner.
Star Wars: Commander Dandoran Conflict Mission 15 Guide
Again a tough mission. I launched all my 6 Wookies in the upper side of the screen, and as soon as possible I have also launched Chewy. Place the 14 soldiers in that area too to take out the buildings:
Star Wars: Commander Dandoran Conflict Mission 16 Guide
This one’s difficult to master, and I changed strategy a bit. I am now attacking with 9 Wookies and Chewy, plus 7 Soldiers (or as many as you can get based on the upgrades on your transporters). Here is the base:
First, launch four Wookies and Chewy where the two towers are. Moments later, deploy the Soldiers there too. Place the remaining Wookies in the left side of the top base to take out the lonely tower. It’s going to be difficult, but this mission will be aced if you follow this route!
Star Wars: Commander Dandoran Conflict Mission 17 Guide
With a Level 4 HQ, I only managed to get two stars in this mission as it is simply too large to completely wipe out. Here’s the base:
I launched all the troops minus the Soldiers where the two transporters on the right are. As soon as the two Mortars are taken out, I have launched the Soldiers as well to swipe up a bit of the area. You are guaranteed two stars this way as you take out the middle towers and the soldiers take out the HQ as well, but I am still working on three stars.
Star Wars: Commander Dandoran Conflict Mission 18 Guide
This is still a work in Progress. If you have any other tips and tricks on how to complete these missions, let us know by commenting below!