As I am writing this article, there are less than three hours left to spend the points gathered in The Sickness campaign, the latest, Halloween-themed campaign in Star Wars: Commander. Just like many people out there, I didn’t manage this time to get to 6,000 points and unlock the special unit. Not that I haven’t tried, and not because the campaign was insanely difficult, but because I simply didn’t have time to get to the required amount of points.
And when I saw that I wasn’t the only one – with others getting terribly close, but not quite there with 5,900 or even more, I started to think about the length of these limited time campaigns. Shouldn’t they, maybe, last a little bit longer?
Don’t get me wrong, I understand that this is an extra challenge and I accept the fact that just the most dedicated players get a chance to unlock special content, but I also believe that an extra 24 hours, not more, would give more people a fair chance at winning something. With jobs out there, with social life, with families and unexpected things waiting to happen, we might not always have the time to complete the limited time missions in Star Wars: Commander.
I am a huge fan of the game, which I believe it’s pretty obvious since I have started blogging about it, but I couldn’t get there this time. I was extremely busy for the past three days and I couldn’t be insanely active, as you are required to be in order to get enough points for the top reward of a campaign.
Were you in a similar situation? Do you agree with the fact that the Star Wars: Commander campaigns on Dandoran end a bit too soon or you consider the allocated time just enough for a nice challenge?